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problem w datachanger

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hell fighter
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PostWysłany: Nie 20:16, 20 Kwi 2008 Temat postu:

ach... ty mnie zamęczysz... >.< pytanie podstawowe... czy potrafisz dodać postaci nowe sprity? jak np tample2?

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rekinxxxl
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PostWysłany: Nie 20:27, 20 Kwi 2008 Temat postu:

tak

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PostWysłany: Nie 20:50, 20 Kwi 2008 Temat postu:

wiec w czym problem? masz sprity, zakładam że potrafisz wybrać dane sprity do danej animacji, wiec, jak masz atak to daj we frame taki opoint jak trzeba, czy może masz problem z dodaniem attacku, np kuli?

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PostWysłany: Nie 20:58, 20 Kwi 2008 Temat postu:

jasne

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PostWysłany: Nie 21:12, 20 Kwi 2008 Temat postu:

ale w id tak?

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rekinxxxl
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PostWysłany: Nie 21:38, 20 Kwi 2008 Temat postu:

właśnie a w tamtych tak

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PostWysłany: Nie 22:29, 20 Kwi 2008 Temat postu:

a wiec w dokumencie z datami jest plik tekstowy data.txt :
to id postaci
id: 0 type: 0 file: data\template.dat
id: 52 type: 0 file: data\julian.dat
id: 51 type: 0 file: data\firzen.dat
id: 50 type: 0 file: data\louisEX.dat
id: 38 type: 0 file: data\bat.dat
id: 39 type: 0 file: data\justin.dat
id: 37 type: 0 file: data\knight.dat
id: 36 type: 0 file: data\jan.dat
id: 35 type: 0 file: data\monk.dat
id: 34 type: 0 file: data\sorcerer.dat
id: 33 type: 0 file: data\jack.dat
id: 32 type: 0 file: data\mark.dat
id: 31 type: 0 file: data\hunter.dat
id: 30 type: 0 file: data\bandit.dat
id: 1 type: 0 file: data\deep.dat
id: 2 type: 0 file: data\john.dat
id: 4 type: 0 file: data\henry.dat
id: 5 type: 0 file: data\rudolf.dat
id: 6 type: 0 file: data\louis.dat
id: 7 type: 0 file: data\firen.dat
id: 8 type: 0 file: data\freeze.dat
id: 9 type: 0 file: data\dennis.dat
id: 10 type: 0 file: data\woody.dat
id: 11 type: 0 file: data\davis.dat
id: 7 type: 0 file: data\duke.dat

a to id mocy:

id: 228
type: 3 file: data\julian_ball.dat
id: 229 type: 3 file: data\julian_ball2.dat
id: 2113 type: 3 file: data\duke_ball.dat
id: 2114 type: 3 file: data\duke_wave.dat
id: 2115 type: 3 file: data\duke_chase.dat
id: 2116 type: 3 file: data\duke_xpn_2.dat
id: 2117 type: 3 file: data\duke_lost_soul.dat

wystarczy dodać na końcu nowe inne od wszystkich id i mamy nową moc Wink tak samo robmy kiedy chcemy dodać postać


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PostWysłany: Pon 6:35, 21 Kwi 2008 Temat postu:

ostatnie pytanie czy te pliki będą dobre do tego obrazka
UWAGA: pliki z pierwszego tekstu są na samym końcu tekstu [pierwszego]


<bmp_begin>
name: Bandit
head: sprite\sys\bandit_f.bmp
small: sprite\sys\bandit_s.bmp
file(0-69): sprite\sys\bandit_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): sprite\sys\bandit_1.bmp w: 79 h: 79 row: 10 col: 7
file(140-209): sprite\sys\bandit_0b.bmp w: 79 h: 79 row: 10 col: 7
file(210-279): sprite\sys\bandit_1b.bmp w: 79 h: 79 row: 10 col: 7
file(140-209): sprite\sys\bandit_2.bmp w: 79 h: 79 row: 10 col: 7
walking_frame_rate 3
walking_speed 4.000000
walking_speedz 2.000000
running_frame_rate 3
running_speed 8.000000
running_speedz 1.300000
heavy_walking_speed 3.000000
heavy_walking_speedz 1.500000
heavy_running_speed 5.000000
heavy_running_speedz 0.800000
jump_height -16.299999
jump_distance 8.000000
jump_distancez 3.000000
dash_height -11.000000
dash_distance 15.000000
dash_distancez 3.750000
rowing_height -2.000000
rowing_distance 5.000000
<bmp_end>

<frame> 0 standing
pic: 0 state: 0 wait: 5 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 43 y: 38
bpoint_end:
wpoint:
kind: 1 x: 23 y: 46 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>

<frame> 1 standing
pic: 1 state: 0 wait: 5 next: 2 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 43 y: 38
bpoint_end:
wpoint:
kind: 1 x: 22 y: 47 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>

<frame> 2 standing
pic: 2 state: 0 wait: 5 next: 3 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 43 y: 38
bpoint_end:
wpoint:
kind: 1 x: 22 y: 47 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>

<frame> 3 standing
pic: 3 state: 0 wait: 5 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 43 y: 40
bpoint_end:
wpoint:
kind: 1 x: 22 y: 48 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>

<frame> 5 walking
pic: 4 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 43 y: 37
bpoint_end:
wpoint:
kind: 1 x: 25 y: 48 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 1 x: 40 y: 16 w: 25 h: 65
catchingact: 120 120 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 28 y: 15 w: 27 h: 65
bdy_end:
<frame_end>

<frame> 6 walking
pic: 5 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 42 y: 37
bpoint_end:
wpoint:
kind: 1 x: 22 y: 46 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 1 x: 40 y: 16 w: 25 h: 65
catchingact: 120 120 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 28 y: 15 w: 27 h: 65
bdy_end:
<frame_end>

<frame> 7 walking
pic: 6 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 42 y: 37
bpoint_end:
wpoint:
kind: 1 x: 22 y: 45 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 1 x: 40 y: 16 w: 25 h: 65
catchingact: 120 120 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 28 y: 15 w: 27 h: 65
bdy_end:
<frame_end>

<frame> 8 walking
pic: 7 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 45 y: 37
bpoint_end:
wpoint:
kind: 1 x: 24 y: 44 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 1 x: 40 y: 16 w: 25 h: 65
catchingact: 120 120 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 28 y: 15 w: 27 h: 65
bdy_end:
<frame_end>

<frame> 9 running
pic: 20 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\003.wav
bpoint:
x: 47 y: 40
bpoint_end:
wpoint:
kind: 1 x: 25 y: 41 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 19 w: 38 h: 60
bdy_end:
<frame_end>

<frame> 10 running
pic: 21 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 49 y: 40
bpoint_end:
wpoint:
kind: 1 x: 46 y: 51 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 19 w: 38 h: 60
bdy_end:
<frame_end>

<frame> 11 running
pic: 22 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\004.wav
bpoint:
x: 49 y: 40
bpoint_end:
wpoint:
kind: 1 x: 60 y: 44 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 19 w: 38 h: 60
bdy_end:
<frame_end>

<frame> 12 heavy_obj_walk
pic: 23 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 43 y: 38
bpoint_end:
wpoint:
kind: 1 x: 42 y: 23 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 15 w: 28 h: 64
bdy_end:
<frame_end>

<frame> 13 heavy_obj_walk
pic: 24 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 42 y: 38
bpoint_end:
wpoint:
kind: 1 x: 41 y: 22 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 15 w: 28 h: 64
bdy_end:
<frame_end>

<frame> 14 heavy_obj_walk
pic: 25 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 43 y: 38
bpoint_end:
wpoint:
kind: 1 x: 42 y: 22 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 15 w: 28 h: 64
bdy_end:
<frame_end>

<frame> 15 heavy_obj_walk
pic: 26 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 45 y: 38
bpoint_end:
wpoint:
kind: 1 x: 45 y: 22 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 15 w: 28 h: 64
bdy_end:
<frame_end>

<frame> 16 heavy_obj_run
pic: 125 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\003.wav
bpoint:
x: 41 y: 36
bpoint_end:
wpoint:
kind: 1 x: 40 y: 22 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 15 w: 28 h: 64
bdy_end:
<frame_end>

<frame> 17 heavy_obj_run
pic: 126 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 40 y: 36
bpoint_end:
wpoint:
kind: 1 x: 39 y: 21 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 15 w: 28 h: 64
bdy_end:
<frame_end>

<frame> 18 heavy_obj_run
pic: 127 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\004.wav
bpoint:
x: 41 y: 36
bpoint_end:
wpoint:
kind: 1 x: 40 y: 21 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 15 w: 28 h: 64
bdy_end:
<frame_end>

<frame> 19 heavy_stop_run
pic: 128 state: 15 wait: 7 next: 999 dvx: 2 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\009.wav
bpoint:
x: 30 y: 42
bpoint_end:
wpoint:
kind: 1 x: 22 y: 25 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 15 w: 28 h: 64
bdy_end:
<frame_end>

<frame> 20 normal_weapon_atck
pic: 70 state: 3 wait: 1 next: 21 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 25 y: 42 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 27 y: 20 w: 32 h: 60
bdy_end:
<frame_end>

<frame> 21 normal_weapon_atck
pic: 71 state: 3 wait: 1 next: 22 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\008.wav
wpoint:
kind: 1 x: 28 y: 22 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 30 y: 19 w: 28 h: 61
bdy_end:
<frame_end>

<frame> 22 normal_weapon_atck
pic: 72 state: 3 wait: 1 next: 23 dvx: 0 dvy: 0 dvz: 0 centerx: 16 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 50 y: 53 weaponact: 23 attacking: 1 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 17 y: 21 w: 23 h: 59
bdy_end:
bdy:
kind: 0 x: 4 y: 64 w: 14 h: 15
bdy_end:
bdy:
kind: 0 x: 36 y: 46 w: 20 h: 14
bdy_end:
<frame_end>

<frame> 23 normal_weapon_atck
pic: 73 state: 3 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 73 y: 58 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 41 y: 19 w: 29 h: 61
bdy_end:
bdy:
kind: 0 x: 25 y: 61 w: 17 h: 18
bdy_end:
<frame_end>

<frame> 25 normal_weapon_atck
pic: 74 state: 3 wait: 1 next: 26 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 51 y: 45 weaponact: 34 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 16 w: 29 h: 63
bdy_end:
<frame_end>

<frame> 26 normal_weapon_atck
pic: 75 state: 3 wait: 1 next: 27 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\008.wav
wpoint:
kind: 1 x: 44 y: 42 weaponact: 32 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 16 w: 29 h: 63
bdy_end:
<frame_end>

<frame> 27 normal_weapon_atck
pic: 76 state: 3 wait: 1 next: 28 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 78 y: 55 weaponact: 24 attacking: 1 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 41 y: 21 w: 26 h: 58
bdy_end:
bdy:
kind: 0 x: 27 y: 61 w: 18 h: 17
bdy_end:
<frame_end>

<frame> 28 normal_weapon_atck
pic: 77 state: 3 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 10 y: 52 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 10 y: 23 w: 31 h: 55
bdy_end:
<frame_end>

<frame> 30 jump_weapon_atck
pic: 80 state: 3 wait: 1 next: 31 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 25 y: 19 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 27 y: 17 w: 39 h: 56
bdy_end:
<frame_end>

<frame> 31 jump_weapon_atck
pic: 81 state: 3 wait: 1 next: 32 dvx: 0 dvy: 0 dvz: 0 centerx: 19 centery: 91 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\008.wav
wpoint:
kind: 1 x: 44 y: 12 weaponact: 33 attacking: 2 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 11 y: 32 w: 33 h: 43
bdy_end:
<frame_end>

<frame> 32 jump_weapon_atck
pic: 82 state: 3 wait: 1 next: 33 dvx: 0 dvy: 0 dvz: 0 centerx: 19 centery: 91 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 58 y: 49 weaponact: 24 attacking: 2 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 11 y: 32 w: 33 h: 43
bdy_end:
<frame_end>

<frame> 33 jump_weapon_atck
pic: 83 state: 3 wait: 4 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 19 centery: 91 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 52 y: 57 weaponact: 25 attacking: 2 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 11 y: 32 w: 33 h: 43
bdy_end:
<frame_end>

<frame> 35 run_weapon_atck
pic: 84 state: 3 wait: 1 next: 36 dvx: 6 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 31 y: 14 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 28 y: 16 w: 34 h: 64
bdy_end:
<frame_end>

<frame> 36 run_weapon_atck
pic: 85 state: 3 wait: 1 next: 37 dvx: 4 dvy: 0 dvz: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\008.wav
wpoint:
kind: 1 x: 70 y: 41 weaponact: 22 attacking: 3 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 38 w: 51 h: 20
bdy_end:
bdy:
kind: 0 x: 9 y: 54 w: 45 h: 26
bdy_end:
<frame_end>

<frame> 37 run_weapon_atck
pic: 86 state: 3 wait: 6 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 21 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 69 y: 59 weaponact: 24 attacking: 3 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 28 y: 16 w: 34 h: 64
bdy_end:
<frame_end>

<frame> 40 dash_weapon_atck
pic: 90 state: 3 wait: 1 next: 41 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 24 y: 14 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 15 w: 40 h: 53
bdy_end:
<frame_end>

<frame> 41 dash_weapon_atck
pic: 91 state: 3 wait: 1 next: 42 dvx: 0 dvy: 0 dvz: 0 centerx: 21 centery: 89 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\008.wav
wpoint:
kind: 1 x: 45 y: 12 weaponact: 33 attacking: 4 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 8 y: 32 w: 33 h: 45
bdy_end:
<frame_end>

<frame> 42 dash_weapon_atck
pic: 92 state: 3 wait: 1 next: 43 dvx: 0 dvy: 0 dvz: 0 centerx: 21 centery: 89 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 59 y: 50 weaponact: 24 attacking: 4 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 8 y: 32 w: 33 h: 45
bdy_end:
<frame_end>

<frame> 43 dash_weapon_atck
pic: 93 state: 3 wait: 8 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 21 centery: 89 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 50 y: 55 weaponact: 25 attacking: 4 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 8 y: 32 w: 33 h: 45
bdy_end:
<frame_end>

<frame> 45 light_weapon_thw
pic: 94 state: 15 wait: 6 next: 46 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 11 y: 42 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 22 w: 35 h: 57
bdy_end:
bdy:
kind: 0 x: 10 y: 40 w: 20 h: 13
bdy_end:
<frame_end>

<frame> 46 light_weapon_thw
pic: 95 state: 15 wait: 1 next: 47 dvx: 0 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\008.wav
wpoint:
kind: 1 x: 44 y: 24 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 22 w: 32 h: 57
bdy_end:
<frame_end>

<frame> 47 light_weapon_thw
pic: 96 state: 15 wait: 9 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 25 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 102 y: 60 weaponact: 35 attacking: 0 cover: 0 dvx: 14 dvy: -4 dvz: 3
wpoint_end:
bdy:
kind: 0 x: 10 y: 38 w: 54 h: 21
bdy_end:
bdy:
kind: 0 x: 26 y: 55 w: 32 h: 26
bdy_end:
<frame_end>

<frame> 50 heavy_weapon_thw
pic: 27 state: 15 wait: 6 next: 51 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 16 y: 32 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 28 y: 19 w: 30 h: 62
bdy_end:
<frame_end>

<frame> 51 heavy_weapon_thw
pic: 28 state: 15 wait: 10 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
wpoint:
kind: 1 x: 93 y: 37 weaponact: 10 attacking: 0 cover: 0 dvx: 8 dvy: -4 dvz: 2
wpoint_end:
bdy:
kind: 0 x: 8 y: 39 w: 61 h: 23
bdy_end:
bdy:
kind: 0 x: 19 y: 56 w: 30 h: 24
bdy_end:
<frame_end>

<frame> 52 sky_lgt_wp_thw
pic: 97 state: 15 wait: 6 next: 53 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 68 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 16 y: 30 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 22 y: 10 w: 40 h: 52
bdy_end:
<frame_end>

<frame> 53 sky_lgt_wp_thw
pic: 98 state: 15 wait: 1 next: 54 dvx: 0 dvy: -2 dvz: 0 centerx: 35 centery: 63 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\008.wav
wpoint:
kind: 1 x: 50 y: 12 weaponact: 34 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 35 y: 10 w: 36 h: 23
bdy_end:
bdy:
kind: 0 x: 15 y: 18 w: 30 h: 43
bdy_end:
<frame_end>

<frame> 54 sky_lgt_wp_thw
pic: 99 state: 15 wait: 9 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 21 centery: 62 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 75 y: 65 weaponact: 23 attacking: 0 cover: 0 dvx: 12 dvy: 8 dvz: 3
wpoint_end:
bdy:
kind: 0 x: 22 y: 15 w: 38 h: 38
bdy_end:
bdy:
kind: 0 x: 3 y: 37 w: 34 h: 26
bdy_end:
<frame_end>

<frame> 55 weapon_drink
pic: 132 state: 17 wait: 3 next: 56 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0
sound: data\042.wav
wpoint:
kind: 1 x: 53 y: 21 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 26 w: 37 h: 53
bdy_end:
<frame_end>

<frame> 56 weapon_drink
pic: 133 state: 17 wait: 3 next: 57 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0
wpoint:
kind: 1 x: 52 y: 21 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 26 w: 37 h: 53
bdy_end:
<frame_end>

<frame> 57 weapon_drink
pic: 134 state: 17 wait: 3 next: 58 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0
wpoint:
kind: 1 x: 51 y: 21 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 26 w: 37 h: 53
bdy_end:
<frame_end>

<frame> 58 weapon_drink
pic: 133 state: 17 wait: 3 next: 55 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0
wpoint:
kind: 1 x: 52 y: 21 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 26 w: 37 h: 53
bdy_end:
<frame_end>

<frame> 60 punch
pic: 10 state: 3 wait: 2 next: 61 dvx: 1 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 2 x: 26 y: 58 w: 37 h: 23 vrest: 1

itr_end:
bdy:
kind: 0 x: 30 y: 18 w: 28 h: 60
bdy_end:
bdy:
kind: 0 x: 23 y: 35 w: 37 h: 24
bdy_end:
<frame_end>

<frame> 61 punch
pic: 11 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
itr:
kind: 0 x: 49 y: 33 w: 30 h: 16 dvx: 2 bdefend: 16 injury: 20
itr_end:
bdy:
kind: 0 x: 39 y: 19 w: 21 h: 61
bdy_end:
bdy:
kind: 0 x: 51 y: 34 w: 26 h: 16
bdy_end:
<frame_end>

<frame> 65 punch
pic: 12 state: 3 wait: 2 next: 66 dvx: 1 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 2 x: 26 y: 58 w: 37 h: 23 vrest: 1

itr_end:
bdy:
kind: 0 x: 27 y: 17 w: 31 h: 63
bdy_end:
<frame_end>

<frame> 66 punch
pic: 13 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
itr:
kind: 0 x: 45 y: 34 w: 33 h: 14 dvx: 2 bdefend: 16 injury: 20
itr_end:
bdy:
kind: 0 x: 28 y: 17 w: 29 h: 63
bdy_end:
bdy:
kind: 0 x: 45 y: 37 w: 32 h: 11
bdy_end:
<frame_end>

<frame> 70 super_punch
pic: 37 state: 3 wait: 2 next: 71 dvx: 0 dvy: 0 dvz: 0 centerx: 48 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 22 y: 14 w: 30 h: 65
bdy_end:
<frame_end>

<frame> 71 super_punch
pic: 38 state: 3 wait: 2 next: 72 dvx: 4 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 17 y: 13 w: 31 h: 66
bdy_end:
<frame_end>

<frame> 72 super_punch
pic: 39 state: 3 wait: 2 next: 73 dvx: 0 dvy: 0 dvz: 0 centerx: 30 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
itr:
kind: 0 x: 35 y: 26 w: 44 h: 17 dvx: 13 dvy: -6 fall: 70 arest: 15 bdefend: 60 injury: 50
itr_end:
bdy:
kind: 0 x: 17 y: 31 w: 32 h: 48
bdy_end:
bdy:
kind: 0 x: 43 y: 35 w: 28 h: 18
bdy_end:
<frame_end>

<frame> 73 super_punch
pic: 104 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 30 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 17 y: 31 w: 32 h: 48
bdy_end:
bdy:
kind: 0 x: 43 y: 35 w: 28 h: 18
bdy_end:
<frame_end>

<frame> 80 jump_attack
pic: 14 state: 3 wait: 2 next: 81 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 70 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
bdy:
kind: 0 x: 20 y: 18 w: 34 h: 61
bdy_end:
<frame_end>

<frame> 81 jump_attack
pic: 15 state: 3 wait: 6 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 70 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 37 y: 30 w: 36 h: 20 dvx: 2 arest: 15 bdefend: 16 injury: 35
itr_end:
bdy:
kind: 0 x: 22 y: 19 w: 32 h: 60
bdy_end:
bdy:
kind: 0 x: 45 y: 20 w: 28 h: 27
bdy_end:
<frame_end>

<frame> 85 run_attack
pic: 102 state: 3 wait: 4 next: 86 dvx: 6 dvy: 0 dvz: 0 centerx: 31 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 19 y: 24 w: 35 h: 54
bdy_end:
bdy:
kind: 0 x: 10 y: 36 w: 27 h: 15
bdy_end:
<frame_end>

<frame> 86 run_attack
pic: 103 state: 3 wait: 2 next: 87 dvx: 4 dvy: 0 dvz: 0 centerx: 19 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
itr:
kind: 0 x: 19 y: 37 w: 61 h: 17 dvx: 10 fall: 70 arest: 15 bdefend: 16 injury: 50
itr_end:
bdy:
kind: 0 x: 24 y: 36 w: 55 h: 19
bdy_end:
bdy:
kind: 0 x: 8 y: 51 w: 38 h: 27
bdy_end:
<frame_end>

<frame> 87 run_attack
pic: 104 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 14 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 18 y: 36 w: 39 h: 24
bdy_end:
bdy:
kind: 0 x: 2 y: 57 w: 41 h: 22
bdy_end:
<frame_end>

<frame> 90 dash_attack
pic: 106 state: 15 wait: 3 next: 91 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 73 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 24 y: 18 w: 25 h: 55
bdy_end:
bdy:
kind: 0 x: 13 y: 36 w: 52 h: 18
bdy_end:
<frame_end>

<frame> 91 dash_attack
pic: 107 state: 15 wait: 20 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 31 centery: 68 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
itr:
kind: 0 x: 27 y: 38 w: 53 h: 23 dvx: 12 fall: 70 arest: 20 bdefend: 60 injury: 70
itr_end:
bdy:
kind: 0 x: 7 y: 19 w: 37 h: 45
bdy_end:
bdy:
kind: 0 x: 22 y: 36 w: 50 h: 18
bdy_end:
<frame_end>

<frame> 95 dash_defend
pic: 111 state: 7 wait: 2 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 21 y: 27 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 14 y: 19 w: 28 h: 36
bdy_end:
bdy:
kind: 0 x: 28 y: 37 w: 24 h: 34
bdy_end:
<frame_end>

<frame> 100 rowing
pic: 66 state: 6 wait: 2 next: 101 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\017.wav
wpoint:
kind: 1 x: 21 y: 44 weaponact: 22 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>

<frame> 101 rowing
pic: 65 state: 6 wait: 6 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 18 y: 70 weaponact: 24 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>

<frame> 102 rowing
pic: 58 state: 6 wait: 2 next: 103 dvx: 7 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 42 y: 75 weaponact: 22 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 7 x: 36 y: 54 w: 13 h: 25 vrest: 1
itr_end:
<frame_end>

<frame> 103 rowing
pic: 59 state: 6 wait: 2 next: 104 dvx: 7 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 42 y: 45 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 7 x: 36 y: 54 w: 13 h: 25 vrest: 1
itr_end:
<frame_end>

<frame> 104 rowing
pic: 49 state: 6 wait: 2 next: 105 dvx: 7 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 30 y: 59 weaponact: 25 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 7 x: 36 y: 54 w: 13 h: 25 vrest: 1
itr_end:
<frame_end>

<frame> 105 rowing
pic: 58 state: 6 wait: 2 next: 219 dvx: 7 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 44 y: 74 weaponact: 22 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 7 x: 36 y: 54 w: 13 h: 25 vrest: 1
itr_end:
<frame_end>

<frame> 106 rowing
pic: 59 state: 6 wait: 2 next: 219 dvx: 7 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 42 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 7 x: 36 y: 54 w: 13 h: 25 vrest: 1
itr_end:
<frame_end>

<frame> 107 rowing
pic: 49 state: 6 wait: 2 next: 219 dvx: 7 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 32 y: 59 weaponact: 25 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 7 x: 36 y: 54 w: 13 h: 25 vrest: 1
itr_end:
<frame_end>

<frame> 108 rowing
pic: 117 state: 6 wait: 3 next: 109 dvx: 0 dvy: 0 dvz: 0 centerx: 45 centery: 62 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\017.wav
wpoint:
kind: 1 x: 39 y: 37 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>

<frame> 109 rowing
pic: 118 state: 6 wait: 6 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 17 y: 38 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>

<frame> 110 defend
pic: 56 state: 7 wait: 12 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 39 y: 46 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 20 y: 19 w: 38 h: 60
bdy_end:
<frame_end>

<frame> 111 defend
pic: 57 state: 7 wait: 0 next: 110 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 36 y: 46 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 16 y: 19 w: 42 h: 60
bdy_end:
<frame_end>

<frame> 112 broken_defend
pic: 46 state: 8 wait: 2 next: 113 dvx: -2 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 8 y: 28 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 6 x: -9 y: 16 w: 85 h: 65 vrest: 1
itr_end:
bdy:
kind: 0 x: 5 y: 17 w: 64 h: 65
bdy_end:
<frame_end>

<frame> 113 broken_defend
pic: 47 state: 8 wait: 2 next: 114 dvx: -2 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 12 y: 45 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 6 x: -9 y: 16 w: 85 h: 65 vrest: 1
itr_end:
bdy:
kind: 0 x: 5 y: 17 w: 64 h: 65
bdy_end:
<frame_end>

<frame> 114 broken_defend
pic: 48 state: 8 wait: 2 next: 999 dvx: -2 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 22 y: 52 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 6 x: -9 y: 16 w: 85 h: 65 vrest: 1
itr_end:
bdy:
kind: 0 x: 5 y: 17 w: 64 h: 65
bdy_end:
<frame_end>

<frame> 115 picking_light
pic: 36 state: 15 wait: 5 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\009.wav
wpoint:
kind: 1 x: 38 y: 76 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 43 w: 33 h: 37
bdy_end:
<frame_end>

<frame> 116 picking_heavy
pic: 36 state: 15 wait: 5 next: 117 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\009.wav
wpoint:
kind: 1 x: 42 y: 79 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 43 w: 33 h: 37
bdy_end:
<frame_end>

<frame> 117 picking_heavy
pic: 36 state: 15 wait: 5 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 42 y: 75 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 43 w: 33 h: 37
bdy_end:
<frame_end>

<frame> 120 catching
pic: 51 state: 9 wait: 5 next: 121 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\015.wav
cpoint:
kind: 1 x: 67 y: 39
vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7
cpoint_end:
wpoint:
kind: 1 x: 54 y: 50 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
<frame_end>

<frame> 121 catching
pic: 50 state: 9 wait: 0 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 61 y: 39
vaction: 130 aaction: 122 taction: -232 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: -7
cpoint_end:
wpoint:
kind: 1 x: 60 y: 42 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
<frame_end>

<frame> 122 catching
pic: 51 state: 9 wait: 5 next: 123 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 61 y: 39
vaction: 130 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7
cpoint_end:
wpoint:
kind: 1 x: 54 y: 48 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
<frame_end>

<frame> 123 catching
pic: 52 state: 9 wait: 3 next: 121 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\014.wav
cpoint:
kind: 1 x: 58 y: 38
injury: 15 vaction: 132 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 3
cpoint_end:
wpoint:
kind: 1 x: 57 y: 46 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
<frame_end>

<frame> 130 picked_caught
pic: 53 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 41 y: 39
fronthurtact: 132 backhurtact: 131
cpoint_end:
wpoint:
kind: 1 x: 31 y: 56 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 14 w: 28 h: 66
bdy_end:
<frame_end>

<frame> 131 picked_caught
pic: 54 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 41 y: 39
fronthurtact: 132 backhurtact: 132
cpoint_end:
wpoint:
kind: 1 x: 26 y: 54 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 14 w: 28 h: 66
bdy_end:
<frame_end>

<frame> 132 picked_caught
pic: 55 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 41 y: 39
fronthurtact: 131 backhurtact: 131
cpoint_end:
wpoint:
kind: 1 x: 39 y: 51 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 14 w: 28 h: 66
bdy_end:
<frame_end>

<frame> 133 picked_caught
pic: 30 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 33 y: 36

cpoint_end:
wpoint:
kind: 1 x: 35 y: 46 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>

<frame> 134 picked_caught
pic: 31 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 37 y: 28

cpoint_end:
wpoint:
kind: 1 x: 42 y: 32 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>

<frame> 135 picked_caught
pic: 32 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 31 y: 22

cpoint_end:
wpoint:
kind: 1 x: 37 y: 43 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>

<frame> 136 picked_caught
pic: 33 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 27 y: 46

cpoint_end:
wpoint:
kind: 1 x: 38 y: 39 weaponact: 33 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>

<frame> 137 picked_caught
pic: 34 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 71 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 33 y: 68

cpoint_end:
wpoint:
kind: 1 x: 33 y: 75 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>

<frame> 138 picked_caught
pic: 35 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 34 y: 54

cpoint_end:
wpoint:
kind: 1 x: 38 y: 64 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>

<frame> 139 picked_caught
pic: 40 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 40 y: 36

cpoint_end:
wpoint:
kind: 1 x: 22 y: 47 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>

<frame> 140 picked_caught
pic: 41 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 36 y: 38

cpoint_end:
wpoint:
kind: 1 x: 26 y: 40 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>

<frame> 141 picked_caught
pic: 42 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 44 y: 41

cpoint_end:
wpoint:
kind: 1 x: 27 y: 37 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>

<frame> 142 picked_caught
pic: 43 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 46 y: 51

cpoint_end:
wpoint:
kind: 1 x: 32 y: 50 weaponact: 26 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>

<frame> 143 picked_caught
pic: 44 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 74 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 45 y: 66

cpoint_end:
wpoint:
kind: 1 x: 30 y: 74 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>

<frame> 144 picked_caught
pic: 45 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 42 y: 55

cpoint_end:
wpoint:
kind: 1 x: 30 y: 67 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>

<frame> 180 falling
pic: 30 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 39 y: 46 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 4 x: 21 y: 14 w: 29 h: 44 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 25 y: 25 w: 21 h: 20
bdy_end:
<frame_end>

<frame> 181 falling
pic: 31 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 43 y: 30 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 4 x: 15 y: 11 w: 42 h: 26 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
itr:
kind: 4 x: 35 y: 30 w: 27 h: 29 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 22 y: 20 w: 24 h: 23
bdy_end:
<frame_end>

<frame> 182 falling
pic: 32 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 38 y: 43 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 4 x: 13 y: 18 w: 46 h: 26 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 27 y: 22 w: 20 h: 18
bdy_end:
<frame_end>

<frame> 183 falling
pic: 33 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 40 y: 40 weaponact: 33 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 4 x: 32 y: 18 w: 33 h: 27 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
itr:
kind: 4 x: 10 y: 38 w: 38 h: 21 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 22 y: 30 w: 27 h: 21
bdy_end:
<frame_end>

<frame> 184 falling
pic: 34 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 72 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 36 y: 74 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>

<frame> 185 falling
pic: 35 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 64 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>

<frame> 186 falling
pic: 40 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 21 y: 45 weaponact: 34 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 4 x: 22 y: 12 w: 36 h: 50 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 31 y: 24 w: 25 h: 23
bdy_end:
<frame_end>

<frame> 187 falling
pic: 41 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 27 y: 42 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 4 x: 33 y: 6 w: 26 h: 46 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
itr:
kind: 4 x: 26 y: 43 w: 21 h: 29 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 28 y: 27 w: 24 h: 26
bdy_end:
<frame_end>

<frame> 188 falling
pic: 42 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 29 y: 35 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 4 x: 14 y: 29 w: 58 h: 23 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 30 y: 31 w: 24 h: 21
bdy_end:
<frame_end>

<frame> 189 falling
pic: 43 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 31 y: 50 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 4 x: 24 y: 27 w: 26 h: 28 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
itr:
kind: 4 x: 37 y: 45 w: 31 h: 28 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 30 y: 39 w: 23 h: 21
bdy_end:
<frame_end>

<frame> 190 falling
pic: 44 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 31 y: 74 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>

<frame> 191 falling
pic: 45 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 29 y: 67 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>

<frame> 200 ice
pic: 105 state: 15 wait: 2 next: 201 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 18 y: 45 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 10 y: 9 w: 55 h: 68
bdy_end:
<frame_end>

<frame> 201 ice
pic: 115 state: 13 wait: 90 next: 202 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 20 y: 55 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 14 x: 8 y: 6 w: 67 h: 73 vrest: 1
itr_end:
bdy:
kind: 0 x: 8 y: 6 w: 67 h: 73
bdy_end:
<frame_end>

<frame> 202 ice
pic: 105 state: 15 wait: 1 next: 182 dvx: -4 dvy: -3 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 18 y: 44 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 8 y: 6 w: 67 h: 73
bdy_end:
<frame_end>

<frame> 203 fire
pic: 100 state: 18 wait: 1 next: 204 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 42 y: 46 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 22 y: 35 w: 26 h: 19 dvx: -6 dvy: -6 fall: 70 vrest: 10 bdefend: 16 injury: 30
effect: 20
itr_end:
bdy:
kind: 0 x: 22 y: 35 w: 26 h: 19
bdy_end:
<frame_end>

<frame> 204 fire
pic: 101 state: 18 wait: 1 next: 203 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 42 y: 46 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 22 y: 35 w: 26 h: 19 dvx: -6 dvy: -6 fall: 70 vrest: 10 bdefend: 16 injury: 30
effect: 20
itr_end:
bdy:
kind: 0 x: 22 y: 35 w: 26 h: 19
bdy_end:
<frame_end>

<frame> 205 fire
pic: 110 state: 18 wait: 1 next: 206 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 30 y: 33 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 22 y: 35 w: 26 h: 19 dvx: -6 dvy: -6 fall: 70 vrest: 10 bdefend: 16 injury: 30
effect: 20
itr_end:
bdy:
kind: 0 x: 22 y: 35 w: 26 h: 19
bdy_end:
<frame_end>

<frame> 206 fire
pic: 111 state: 18 wait: 1 next: 205 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 30 y: 33 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 22 y: 35 w: 26 h: 19 dvx: -6 dvy: -6 fall: 70 vrest: 10 bdefend: 16 injury: 30
effect: 20
itr_end:
bdy:
kind: 0 x: 22 y: 35 w: 26 h: 19
bdy_end:
<frame_end>

<frame> 207 tired
pic: 69 state: 15 wait: 2 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 42 y: 64 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 44 y: 28 w: 22 h: 37
bdy_end:
bdy:
kind: 0 x: 28 y: 47 w: 28 h: 35
bdy_end:
<frame_end>

<frame> 210 jump
pic: 60 state: 4 wait: 1 next: 211 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 24 y: 53 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 33 y: 33 w: 20 h: 48
bdy_end:
bdy:
kind: 0 x: 25 y: 50 w: 15 h: 29
bdy_end:
<frame_end>

<frame> 211 jump
pic: 61 state: 4 wait: 1 next: 212 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\017.wav
wpoint:
kind: 1 x: 23 y: 54 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 15 y: 41 w: 48 h: 20
bdy_end:
bdy:
kind: 0 x: 25 y: 55 w: 30 h: 27
bdy_end:
<frame_end>

<frame> 212 jump
pic: 62 state: 4 wait: 1 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 43 y: 27
bpoint_end:
wpoint:
kind: 1 x: 25 y: 37 weaponact: 34 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 31 y: 15 w: 21 h: 64
bdy_end:
bdy:
kind: 0 x: 18 y: 29 w: 48 h: 17
bdy_end:
<frame_end>

<frame> 213 dash
pic: 63 state: 5 wait: 8 next: 216 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 58 y: 32
bpoint_end:
wpoint:
kind: 1 x: 30 y: 39 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 46 y: 18 w: 22 h: 25
bdy_end:
bdy:
kind: 0 x: 28 y: 29 w: 21 h: 33
bdy_end:
bdy:
kind: 0 x: 13 y: 54 w: 18 h: 17
bdy_end:
<frame_end>

<frame> 214 dash
pic: 64 state: 5 wait: 8 next: 217 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 27 y: 29
bpoint_end:
wpoint:
kind: 1 x: 34 y: 41 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 18 y: 14 w: 19 h: 27
bdy_end:
<frame_end>

<frame> 215 crouch
pic: 60 state: 15 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\012.wav
wpoint:
kind: 1 x: 22 y: 54 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 40 w: 29 h: 38
bdy_end:
<frame_end>

<frame> 216 dash
pic: 112 state: 5 wait: 2 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 56 y: 35
bpoint_end:
wpoint:
kind: 1 x: 24 y: 37 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 42 y: 15 w: 24 h: 21
bdy_end:
bdy:
kind: 0 x: 16 y: 30 w: 39 h: 37
bdy_end:
<frame_end>

<frame> 217 dash
pic: 113 state: 5 wait: 2 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 25 y: 32
bpoint_end:
wpoint:
kind: 1 x: 31 y: 50 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 18 y: 13 w: 29 h: 51
bdy_end:
<frame_end>

<frame> 218 stop_running
pic: 114 state: 15 wait: 5 next: 999 dvx: 1 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\009.wav
bpoint:
x: 35 y: 40
bpoint_end:
wpoint:
kind: 1 x: 14 y: 50 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 17 y: 25 w: 30 h: 55
bdy_end:
bdy:
kind: 0 x: 45 y: 47 w: 16 h: 32
bdy_end:
<frame_end>

<frame> 219 crouch2
pic: 60 state: 15 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\012.wav
wpoint:
kind: 1 x: 23 y: 53 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 36 w: 29 h: 44
bdy_end:
<frame_end>

<frame> 220 injured
pic: 120 state: 11 wait: 2 next: 221 dvx: 0 dvy: 0 dvz: 0 centerx: 47 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 57 y: 48 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 47 y: 23 w: 23 h: 54
bdy_end:
bdy:
kind: 0 x: 29 y: 41 w: 20 h: 37
bdy_end:
<frame_end>

<frame> 221 injured
pic: 121 state: 11 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 56 y: 51 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 46 y: 23 w: 21 h: 56
bdy_end:
bdy:
kind: 0 x: 30 y: 40 w: 17 h: 41
bdy_end:
<frame_end>

<frame> 222 injured
pic: 123 state: 11 wait: 2 next: 223 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 22 y: 56 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 11 y: 24 w: 39 h: 31
bdy_end:
bdy:
kind: 0 x: 25 y: 53 w: 40 h: 27
bdy_end:
<frame_end>

<frame> 223 injured
pic: 124 state: 11 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 21 y: 50 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 12 y: 23 w: 40 h: 37
bdy_end:
bdy:
kind: 0 x: 27 y: 56 w: 36 h: 24
bdy_end:
<frame_end>

<frame> 224 injured
pic: 130 state: 11 wait: 2 next: 225 dvx: 0 dvy: 0 dvz: 0 centerx: 48 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 32 y: 53 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 32 y: 18 w: 28 h: 60
bdy_end:
bdy:
kind: 0 x: 52 y: 38 w: 20 h: 19
bdy_end:
<frame_end>

<frame> 225 injured
pic: 131 state: 11 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 27 y: 51 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 18 w: 35 h: 63
bdy_end:
<frame_end>

<frame> 226 injured
pic: 120 state: 16 wait: 6 next: 227 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 58 y: 49 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 6 x: 6 y: 12 w: 85 h: 68 vrest: 1
itr_end:
bdy:
kind: 0 x: 27 y: 22 w: 42 h: 58
bdy_end:
<frame_end>

<frame> 227 injured
pic: 122 state: 16 wait: 6 next: 228 dvx: 0 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 56 y: 51 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 6 x: 6 y: 12 w: 85 h: 68 vrest: 1
itr_end:
bdy:
kind: 0 x: 28 y: 24 w: 39 h: 57
bdy_end:
<frame_end>

<frame> 228 injured
pic: 121 state: 16 wait: 6 next: 229 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 56 y: 51 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 6 x: 6 y: 12 w: 85 h: 68 vrest: 1
itr_end:
bdy:
kind: 0 x: 28 y: 23 w: 37 h: 58
bdy_end:
<frame_end>

<frame> 229 injured
pic: 122 state: 16 wait: 6 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 55 y: 51 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 6 x: 6 y: 12 w: 85 h: 68 vrest: 1
itr_end:
bdy:
kind: 0 x: 29 y: 26 w: 37 h: 53
bdy_end:
<frame_end>

<frame> 230 lying
pic: 34 state: 14 wait: 30 next: 219 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 72 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 35 y: 74 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>

<frame> 231 lying
pic: 44 state: 14 wait: 30 next: 219 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 32 y: 74 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>

<frame> 232 throw_lying_man
pic: 27 state: 9 wait: 7 next: 233 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 28 y: 9
vaction: 135 throwvz: -842150451 throwinjury: -842150451 dircontrol: 1
cpoint_end:
wpoint:
kind: 1 x: 20 y: 26 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 28 y: 19 w: 30 h: 62
bdy_end:
<frame_end>

<frame> 233 throw_lying_man
pic: 28 state: 9 wait: 1 next: 234 dvx: 0 dvy: 0 dvz: 0 centerx: 45 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
cpoint:
kind: 1 x: 72 y: 53
vaction: 181 throwvx: 13 throwvy: -7 throwvz: 3 throwinjury: 30
cpoint_end:
wpoint:
kind: 1 x: 41 y: 49 weaponact: 25 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 8 y: 39 w: 61 h: 23
bdy_end:
bdy:
kind: 0 x: 19 y: 56 w: 30 h: 24
bdy_end:
<frame_end>

<frame> 234 throw_lying_man
pic: 28 state: 9 wait: 10 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 45 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 41 y: 49 weaponact: 25 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 8 y: 39 w: 61 h: 23
bdy_end:
bdy:
kind: 0 x: 19 y: 56 w: 30 h: 24
bdy_end:
<frame_end>

<frame> 399 dummy
pic: 0 state: 0 wait: 0 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>

<frame> 400 ball1
pic: 140 state: 3 wait: 1 next: 236 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 1 hit_d: 1 hit_j: 1 mp: 40
wpoint:
kind: 1 x: 34 y: 46 weaponact: 29 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 12 w: 27 h: 68
bdy_end:
<frame_end>

<frame> 401 ball1
pic: 141 state: 3 wait: 1 next: 237 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 1 hit_d: 1 hit_j: 1
wpoint:
kind: 1 x: 34 y: 46 weaponact: 29 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 12 w: 27 h: 68
bdy_end:
<frame_end>

<frame> 402 ball1
pic: 142 state: 3 wait: 1 next: 238 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 1 hit_d: 1 hit_j: 1
sound: data\007.wav
wpoint:
kind: 1 x: 34 y: 46 weaponact: 29 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 12 w: 27 h: 68
bdy_end:
<frame_end>

<frame> 403 ball1
pic: 143 state: 3 wait: 1 next: 239 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 1 hit_d: 1 hit_j: 1
sound: data\046.wav
wpoint:
kind: 1 x: 43 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 19 w: 39 h: 62
bdy_end:
<frame_end>

<frame> 404 ball1
pic: 144 state: 3 wait: 1 next: 240 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 1 hit_d: 1 hit_j: 1
opoint:
kind: 1 x: 95 y: 44 action: 0 dvx: 0 dvy: 0 oid: 205 facing: 205
opoint_end:
wpoint:
kind: 1 x: 43 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 33 y: 21 w: 36 h: 60
bdy_end:
<frame_end>

<frame> 405 ball1
pic: 145 state: 3 wait: 1 next: 241 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 45 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 34 y: 19 w: 36 h: 60
bdy_end:
<frame_end>

<frame> 406 ball1
pic: 145 state: 3 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 242 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 45 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 30 y: 20 w: 39 h: 59
bdy_end:
<frame_end>

<frame> 407 ball2
pic: 146 state: 3 wait: 1 next: 243 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 40
wpoint:
kind: 1 x: 44 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 31 y: 20 w: 39 h: 58
bdy_end:
<frame_end>

<frame> 408 ball2
pic: 147 state: 3 wait: 1 next: 244 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
wpoint:
kind: 1 x: 43 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 18 w: 41 h: 60
bdy_end:
<frame_end>

<frame> 409 ball2
pic: 148 state: 3 wait: 1 next: 245 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\046.wav
wpoint:
kind: 1 x: 43 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 19 w: 34 h: 58
bdy_end:
<frame_end>

<frame> 410 ball2
pic: 149 state: 3 wait: 1 next: 246 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 95 y: 47 action: 60 dvx: 0 dvy: 0 oid: 205 facing: 205
opoint_end:
wpoint:
k


Post został pochwalony 0 razy

Ostatnio zmieniony przez rekinxxxl dnia Pon 6:36, 21 Kwi 2008, w całości zmieniany 1 raz
Powrót do góry
Zobacz profil autora
hell fighter
User
User



Dołączył: 18 Kwi 2008
Posty: 21
Przeczytał: 0 tematów

Pomógł: 4 razy
Ostrzeżeń: 0/5

PostWysłany: Pon 8:14, 21 Kwi 2008 Temat postu:

są złe nie potrafisz dodawać grafik dla postaci, i poco wklejasz całe linie kodu, zamiast pierwszych i ostatnich, nie chce mi sie po całej stronie jeździć, dla durnych paru linijek... wytłumaczę ci ten błąd po szkole... albo jak na infie znajdę czas...

Post został pochwalony 0 razy
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Zobacz profil autora
rekinxxxl
User
User



Dołączył: 03 Kwi 2008
Posty: 32
Przeczytał: 0 tematów

Ostrzeżeń: 4/5

PostWysłany: Pon 8:47, 21 Kwi 2008 Temat postu:

mam mniejsze
<bmp_begin>
name: Bandit
head: sprite\sys\bandit_f.bmp
small: sprite\sys\bandit_s.bmp
file(0-69): sprite\sys\bandit_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): sprite\sys\bandit_1.bmp w: 79 h: 79 row: 10 col: 7
file(140-209): sprite\sys\bandit_0b.bmp w: 79 h: 79 row: 10 col: 7
file(210-279): sprite\sys\bandit_1b.bmp w: 79 h: 79 row: 10 col:7 file(140-209): sprite\sys\bandit_2.bmp w: 79 h: 79 row: 10 col: 7
walking_frame_rate 3
walking_speed 4.000000
walking_speedz 2.000000
running_frame_rate 3
running_speed 8.000000
running_speedz 1.300000
heavy_walking_speed 3.000000
heavy_walking_speedz 1.500000
heavy_running_speed 5.000000
heavy_running_speedz 0.800000
jump_height -16.299999
jump_distance 8.000000
jump_distancez 3.000000
dash_height -11.000000
dash_distance 15.000000
dash_distancez 3.750000
rowing_height -2.000000
rowing_distance 5.000000
<bmp_end>

a to ta ostatnia

<frame> 400 ball1
pic: 140 state: 3 wait: 1 next: 236 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 1 hit_d: 1 hit_j: 1 mp: 40
wpoint:
kind: 1 x: 34 y: 46 weaponact: 29 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 12 w: 27 h: 68
bdy_end:
<frame_end>

<frame> 401 ball1
pic: 141 state: 3 wait: 1 next: 237 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 1 hit_d: 1 hit_j: 1
wpoint:
kind: 1 x: 34 y: 46 weaponact: 29 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 12 w: 27 h: 68
bdy_end:
<frame_end>

<frame> 402 ball1
pic: 142 state: 3 wait: 1 next: 238 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 1 hit_d: 1 hit_j: 1
sound: data\007.wav
wpoint:
kind: 1 x: 34 y: 46 weaponact: 29 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 12 w: 27 h: 68
bdy_end:
<frame_end>

<frame> 403 ball1
pic: 143 state: 3 wait: 1 next: 239 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 1 hit_d: 1 hit_j: 1
sound: data\046.wav
wpoint:
kind: 1 x: 43 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 19 w: 39 h: 62
bdy_end:
<frame_end>

<frame> 404 ball1
pic: 144 state: 3 wait: 1 next: 240 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 1 hit_d: 1 hit_j: 1
opoint:
kind: 1 x: 95 y: 44 action: 0 dvx: 0 dvy: 0 oid: 205 facing: 205
opoint_end:
wpoint:
kind: 1 x: 43 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 33 y: 21 w: 36 h: 60
bdy_end:
<frame_end>

<frame> 405 ball1
pic: 145 state: 3 wait: 1 next: 241 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 45 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 34 y: 19 w: 36 h: 60
bdy_end:
<frame_end>

<frame> 406 ball1
pic: 145 state: 3 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 242 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 45 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 30 y: 20 w: 39 h: 59
bdy_end:
<frame_end>

<frame> 407 ball2
pic: 146 state: 3 wait: 1 next: 243 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 40
wpoint:
kind: 1 x: 44 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 31 y: 20 w: 39 h: 58
bdy_end:
<frame_end>

<frame> 408 ball2
pic: 147 state: 3 wait: 1 next: 244 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
wpoint:
kind: 1 x: 43 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 18 w: 41 h: 60
bdy_end:
<frame_end>

<frame> 409 ball2
pic: 148 state: 3 wait: 1 next: 245 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\046.wav
wpoint:
kind: 1 x: 43 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 19 w: 34 h: 58
bdy_end:
<frame_end>

<frame> 410 ball2
pic: 149 state: 3 wait: 1 next: 246 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 95 y: 47 action: 60 dvx: 0 dvy: 0 oid: 205 facing: 205
opoint_end:
wpoint:
kind: 1 x: 42 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 30 y: 13 w: 30 h: 64
bdy_end:
<frame_end>

<frame> 411 ball2
pic: 150 state: 3 wait: 1 next: 247 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 251 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 36 y: 46 weaponact: 29 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 13 w: 30 h: 68
bdy_end:
<frame_end>

<frame> 412 ball2
pic: 150 state: 3 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 36 y: 46 weaponact: 29 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 28 y: 15 w: 32 h: 66
bdy_end:
<frame_end>

<frame> 413 ball34
pic: 151 state: 3 wait: 1 next: 252 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 70
wpoint:
kind: 1 x: 35 y: 46 weaponact: 29 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 32 y: 15 w: 30 h: 64
bdy_end:
<frame_end>

<frame> 414 ball34
pic: 152 state: 3 wait: 1 next: 253 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 34 y: 46 weaponact: 29 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 23 y: 13 w: 34 h: 67
bdy_end:
<frame_end>

<frame> 415 ball34
pic: 153 state: 3 wait: 1 next: 254 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
wpoint:
kind: 1 x: 34 y: 46 weaponact: 29 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 12 w: 27 h: 68
bdy_end:
<frame_end>

<frame> 416 ball34
pic: 154 state: 3 wait: 1 next: 255 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\046.wav
wpoint:
kind: 1 x: 43 y: 49 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 33 y: 12 w: 35 h: 68
bdy_end:
<frame_end>

<frame> 417 ball34
pic: 155 state: 3 wait: 1 next: 256 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 95 y: 46 action: 0 dvx: 0 dvy: 0 oid: 205 facing: 205
opoint_end:
wpoint:
kind: 1 x: 43 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 31 y: 15 w: 36 h: 65
bdy_end:
<frame_end>

<frame> 418 ball34
pic: 156 state: 3 wait: 1 next: 257 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
wpoint:
kind: 1 x: 33 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 22 y: 19 w: 39 h: 61
bdy_end:
<frame_end>

<frame> 419 ball34
pic: 157 state: 3 wait: 1 next: 258 dvx: 0 dvy: 0 dvz: 0 centerx: 31 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\046.wav
wpoint:
kind: 1 x: 34 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 29 w: 42 h: 49
bdy_end:
<frame_end>

<frame> 420 ball34
pic: 158 state: 3 wait: 1 next: 259 dvx: 0 dvy: 0 dvz: 0 centerx: 31 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 95 y: 43 action: 50 dvx: 0 dvy: 30 oid: 205 facing: 0
opoint_end:
wpoint:
kind: 1 x: 33 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 29 w: 42 h: 49
bdy_end:
<frame_end>

<frame> 421 ball34
pic: 159 state: 3 wait: 1 next: 260 dvx: 0 dvy: 0 dvz: 0 centerx: 31 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 32 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 23 y: 27 w: 37 h: 51
bdy_end:
<frame_end>

<frame> 422 ball34
pic: 160 state: 3 wait: 1 next: 261 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 30 y: 46 weaponact: 29 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 19 w: 36 h: 61
bdy_end:
<frame_end>

<frame> 423 ball34
pic: 161 state: 3 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 79 hit_a: 262 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 27 y: 46 weaponact: 29 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 16 w: 30 h: 64
bdy_end:
<frame_end>

<frame> 424 ball34
pic: 161 state: 3 wait: 1 next: 235 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 27 y: 46 weaponact: 29 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 18 y: 17 w: 33 h: 63
bdy_end:
<frame_end>

to jest kula jego

_____________________________________________________________


<bmp_begin>
file(0-23): sprite\sys\bandit_ball.bmp w: 81 h: 46 row: 4 col: 6
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>


<frame> 0 flying
pic: 0 state: 3000 wait: 1 next: 1 dvx: 15 dvy: 0 centerx: 56 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 7 fall: 20 arest: 6 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 45 h: 24
bdy_end:
<frame_end>

<frame> 1 flying
pic: 1 state: 3000 wait: 1 next: 2 dvx: 15 dvy: 0 centerx: 57 centery: 23 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 7 fall: 20 arest: 6 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 45 h: 24
bdy_end:
<frame_end>

<frame> 2 flying
pic: 2 state: 3000 wait: 1 next: 3 dvx: 15 dvy: 0 centerx: 54 centery: 23 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 7 fall: 20 arest: 6 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 45 h: 24
bdy_end:
<frame_end>

<frame> 3 flying
pic: 3 state: 3000 wait: 1 next: 4 dvx: 15 dvy: 0 centerx: 52 centery: 21 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 7 fall: 20 arest: 6 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 45 h: 24
bdy_end:
<frame_end>

<frame> 4 flying
pic: 2 state: 3000 wait: 1 next: 5 dvx: 15 dvy: 0 centerx: 55 centery: 23 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 7 fall: 20 arest: 6 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 45 h: 24
bdy_end:
<frame_end>

<frame> 5 flying
pic: 1 state: 3000 wait: 1 next: 999 dvx: 15 dvy: 0 centerx: 55 centery: 23 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 7 fall: 20 arest: 6 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 45 h: 24
bdy_end:
<frame_end>

<frame> 10 hiting
pic: 4 state: 3001 wait: 1 next: 11 dvx: 0 dvy: 0 centerx: 55 centery: 22 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>

<frame> 11 hiting
pic: 5 state: 3001 wait: 1 next: 12 dvx: 0 dvy: 0 centerx: 52 centery: 23 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>

<frame> 12 hiting
pic: 6 state: 3001 wait: 1 next: 13 dvx: 0 dvy: 0 centerx: 46 centery: 21 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>

<frame> 13 hiting
pic: 7 state: 3001 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 43 centery: 22 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>

<frame> 20 hit
pic: 4 state: 3002 wait: 1 next: 21 dvx: 0 dvy: 0 centerx: 58 centery: 23 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>

<frame> 21 hit
pic: 5 state: 3002 wait: 1 next: 22 dvx: 0 dvy: 0 centerx: 54 centery: 23 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>

<frame> 22 hit
pic: 6 state: 3002 wait: 1 next: 23 dvx: 0 dvy: 0 centerx: 51 centery: 21 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>

<frame> 23 hit
pic: 7 state: 3002 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 45 centery: 23 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>

<frame> 30 rebounding
pic: 42 state: 3003 wait: 1 next: 31 dvx: 0 dvy: 0 centerx: 56 centery: 22 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>

<frame> 31 rebounding
pic: 5 state: 3003 wait: 1 next: 32 dvx: 0 dvy: 0 centerx: 51 centery: 23 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 19 y: 23 action: 0 dvx: 0 dvy: 0 oid: 205 facing: 1
opoint_end:
<frame_end>

<frame> 32 rebounding
pic: 6 state: 3003 wait: 1 next: 33 dvx: 0 dvy: 0 centerx: 52 centery: 22 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>

<frame> 33 rebounding
pic: 7 state: 3003 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 45 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>

<frame> 40 disappearing
pic: 4 state: 3004 wait: 1 next: 41 dvx: 0 dvy: 0 centerx: 54 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>

<frame> 41 disappearing
pic: 5 state: 3004 wait: 1 next: 42 dvx: 0 dvy: 0 centerx: 56 centery: 22 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>

<frame> 42 disappearing
pic: 6 state: 3004 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 46 centery: 22 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>



<frame> 50 dflying
pic: 8 state: 3000 wait: 1 next: 51 dvx: 15 dvy: 0 centerx: 56 centery: 24 hit_a: 0 hit_d: 0 hit_j: 51
itr:
kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 7 fall: 20 arest: 6 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 45 h: 24
bdy_end:
<frame_end>

<frame> 51 dflying
pic: 9 state: 3000 wait: 1 next: 52 dvx: 15 dvy: 0 centerx: 57 centery: 23 hit_a: 0 hit_d: 0 hit_j: 51
itr:
kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 7 fall: 20 arest: 6 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 45 h: 24
bdy_end:
<frame_end>

<frame> 52 dflying
pic: 10 state: 3000 wait: 1 next: 53 dvx: 15 dvy: 0 centerx: 54 centery: 23 hit_a: 0 hit_d: 0 hit_j: 51
itr:
kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 7 fall: 20 arest: 6 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 45 h: 24
bdy_end:
<frame_end>

<frame> 53 dflying
pic: 11 state: 3000 wait: 1 next: 54 dvx: 15 dvy: 0 centerx: 52 centery: 21 hit_a: 0 hit_d: 0 hit_j: 51
itr:
kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 7 fall: 20 arest: 6 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 45 h: 24
bdy_end:
<frame_end>

<frame> 54 dflying
pic: 10 state: 3000 wait: 1 next: 55 dvx: 15 dvy: 0 centerx: 55 centery: 23 hit_a: 0 hit_d: 0 hit_j: 51
itr:
kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 7 fall: 20 arest: 6 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 45 h: 24
bdy_end:
<frame_end>

<frame> 55 dflying
pic: 8 state: 3000 wait: 1 next: 50 dvx: 15 dvy: 0 centerx: 55 centery: 23 hit_a: 0 hit_d: 0 hit_j: 51
itr:
kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 7 fall: 20 arest: 6 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 45 h: 24
bdy_end:
<frame_end>


<frame> 60 uflying
pic: 12 state: 3000 wait: 1 next: 61 dvx: 15 dvy: 0 centerx: 56 centery: 24 hit_a: 0 hit_d: 0 hit_j: 49
itr:
kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 7 fall: 20 arest: 6 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 45 h: 24
bdy_end:
<frame_end>

<frame> 61 uflying
pic: 13 state: 3000 wait: 1 next: 62 dvx: 15 dvy: 0 centerx: 57 centery: 23 hit_a: 0 hit_d: 0 hit_j: 49
itr:
kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 7 fall: 20 arest: 6 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 45 h: 24
bdy_end:
<frame_end>

<frame> 62 uflying
pic: 14 state: 3000 wait: 1 next: 63 dvx: 15 dvy: 0 centerx: 54 centery: 23 hit_a: 0 hit_d: 0 hit_j: 49
itr:
kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 7 fall: 20 arest: 6 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 45 h: 24
bdy_end:
<frame_end>

<frame> 63 uflying
pic: 15 state: 3000 wait: 1 next: 64 dvx: 15 dvy: 0 centerx: 52 centery: 21 hit_a: 0 hit_d: 0 hit_j: 49
itr:
kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 7 fall: 20 arest: 6 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 45 h: 24
bdy_end:
<frame_end>

<frame> 64 uflying
pic: 14 state: 3000 wait: 1 next: 65 dvx: 15 dvy: 0 centerx: 55 centery: 23 hit_a: 0 hit_d: 0 hit_j: 49
itr:
kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 7 fall: 20 arest: 6 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 45 h: 24
bdy_end:
<frame_end>

<frame> 65 uflying
pic: 13 state: 3000 wait: 1 next: 60 dvx: 15 dvy: 0 centerx: 55 centery: 23 hit_a: 0 hit_d: 0 hit_j: 49
itr:
kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 7 fall: 20 arest: 6 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 45 h: 24
bdy_end:
<frame_end>

a tu obrazek mocy

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rekinxxxl
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Dołączył: 03 Kwi 2008
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PostWysłany: Pon 9:44, 21 Kwi 2008 Temat postu:

template sie nie liczy już nie chce mocy ale chciałbym żebyś zobaczył te linijki czy dobrze czy źle jak zrobisz to już nic nie poproszę Very Happy

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Ostatnio zmieniony przez rekinxxxl dnia Pon 9:45, 21 Kwi 2008, w całości zmieniany 1 raz
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